First of all you'll see the name of the loader that fetched it (mostly abbreviated, see description of each loader). Underneath will follow the format of the picture displaying width by height. "320x200" means that each pixel in x-direction (horizontally) has got its own color, whereas "160x200" declares that every two pixels together represent one color. You mustn't mistake GoDot's hires resolution for normal hires where only two colors will appear under a block of 64 pixels. Within GoDot all 16 colors have equal rights at any time (Palette, 4Bit format, mod..HowMany). According to that, a picture of 160x200 contains only half of the information for GoDot, but has advantages when being displayed in multicolor mode (Screen Controls).
Finally GoDot will show you the type of the picture, i.e. whether the picture is gray shaded (displays: Gray), or whether the loader has computed the color information of the original picture into C64 colors (displays: Color). Colors have to be adjusted when originating from pictures of computers other than C64, because their colors may look completely different from the C64's, unlesss a picture was conceived to be printed out black and white (4Bit format, Palette).
If you prepare for print out you should use option "gray" whenever a loader features it, because color adjustment will in any case decrease image information (unless you planned to print out in color anyway). Pictures fetched with option "Gray" will be displayed false colored (Palette).
Copyright © 1997, A. Dettke, Last Updated - 07/26/97