Windows, Gadgets, and Requesters
If you look at GoDot's main screen, you will notice that there are neither
pulldown menues like in GEOS nor text menues like in many BASIC programs.
It is rather separated into six different regions where there are (captioned)
boxes. These regions are fixed. They are called "Windows".
They each provide you with functions of the program that belong together.
Functions are activated by buttons, so-called gadgets. To do
so you click a gadget, i.e. you point onto it with the mouse
pointer, and press the release key or button. The gagdet will blink shortly,
and then react in one of three different ways:
You engaged an image processing module that will change
GoDot's image data. The gadget remains as it was, but a white line will move
down the window "Image Information". It shows that
GoDot is busy.
You changed a setting. In that case the contents of the affected gadget will
change, too. E.g. the mode gadget in the window "Screen
Controls" will change from "Multi" to "Hires" and viceversa. The currently
valid setting is the one you can see.
A new window appears that superposes the previous one partly or on the whole,
a new requester. An example may be the requester that rises
after releasing the gadget "Palette" in window
"Color Controls". Requesters always provide you
with a stop function, if you accidentally entered one (captioned "Cancel",
"Leave", or "Exit").
Copyright © 1997, A. Dettke, Last Updated - 07/17/97